The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.



Play: Church Bell – One Ring.mp3

When the PCs arrive in Winterhaven, Gevarn parts company with them and heads for the temple (area 10). Gevarn invites them to come to the temple and speak with Sister Linora once they are settled. For room and board, he directs them to Wrafton’s Inn (area 2).

Delvers Square

Outer Gate and Walls 1

Wrafton’s Inn 2

Market Square 3

Stables 4

Smithy 5

Valthrun’s Tower 6

Bairwin’s Grand Shoppe 7

Warrior Guild 8

Tenements 9

Temple 10

Inner Gate 11

Winterhaven Siege Supplies 12

Winterhaven Barracks 13

Manor House 14

Regardless of what the player characters decide to investigate next, kobold bandits descend upon them the next time they leave town, seeking revenge for their fallen comrades. See Encounter A1: Kobold Ambush on the next page.


Keep on the Shadowfell backslash23