Keep on the Shadowfell
Kobold Lair Inside
The PCs can gain entry to the lair and confront the remaining kobolds in their den. This could happen after they eliminate the kobolds outside, or they could activate this encounter while still dealing with the outside threat. Luckily, this encounter hits in two waves.
Roll initiative when the monsters become aware of the intruders; if the PCs successfully use Stealth to enter the cave, they gain a surprise round. If one of the outside kobolds ran in to warn the lair, the lair is ready when the PCs enter.
This encounter includes the following creatures:
3 kobold skirmishers (K)
10 kobold minions (M)
Second Wave (3 rounds later)
2 kobold denwardens (D)
1 kobold wyrmpriest (W)
When the first wave attacks, read:
About a dozen kobolds scurry in and out of sight through-out the cave.Screams, shouts, and cries of alarm reverberate throughout the torchlit hollow.
When the second wave attacks, read:
A harsh, bleating horn heralds the appearance of a burly, battle-scarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he holds a battleaxe in each hand.
Upon being struck a death blow, Irontooth cries out (in Goblin),
“Kalarel and Lord Orcus, prepare my way!”
If the PCs defeat the kobolds, they find the weapons noted in each kobold stat block, and a total of 12 gp and 48 sp. They also earn the following rewards.
Irontooth carries a pouch with a small silver key and a message scroll. The message on the scroll is written in Common. It is addressed to Irontooth and signed by Kalarel. It reads:
“My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter. In a few more days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for those Lord Orcus sends to do my bidding.”
Treasure taken from travelers is scattered in the north-east corner of the lair. Irontooth has transferred much of the valuable loot to Kalarel. However, the goblin keeps choice bits locked in a chest that requires a DC 15 Thievery check or the key in his pouch to open. Inside the chest are 420 gp and a suit of +1 dwarven chainmail.
+1 Dwarven Chainmail:
This magic armor (value 520 gp) provides its wearer with a +1 enhancement bonus to AC, a +1 bonus on Endurance checks, and a daily power (as a free action, regain hit points as if you had spent a healing surge).
PC’s go back to Winterhaven